Team
We’re united by a passion for video games and interactive storytelling.

Jordi Solà
Co-founder of Cubus Games
Specialising in user experience (UX) design and a lover of music, sport and video games, Jordi has led award-winning interactive projects internationally. He has served as president of TICAnoia, was a driving force behind TEDxIgualada, and acts as a digital strategy advisor to companies and institutions.

Quim Garreta
Co-founder of Cubus Games
Passionate about board games, video games since the Amstrad era, Tolkien’s work and music, Quim has moved from composing songs and soundtracks (with over twenty published works) to leading game design at Cubus Games. He designs and produces playful experiences in the form of games and applied video games, and believes that through play, people truly understand one another.

Christian Coca
Developer
A video game enthusiast since childhood, his logical and organised mindset led him to channel his passion into development with Unity3D. Although he’s too modest to say so, he can programme anything — and has unlocked every achievement in The Witcher III.
Esdras Cristóbal
Artist

Jose Lomo
Writer
A writer of interactive fiction with three decades of experience, Jose specialises in formats that blur the lines between gaming and literature. He has written RPGs, gamebooks, narrative board games and video games for various publishers, and has plans to relocate to Silent Hill.

Emma Soler
Artist

Guillem Guarro
Artist
An animator specialising in storyboards and character design, Guillem’s talent goes far beyond that – he contributes to all visual aspects of our projects. Before joining Cubus Games, he worked on animated series such as Netflix’s Tomb Raider: The Legend of Lara Croft and Masters of the Universe: Revolution, among others.

Mauro-Lancelot Martínez
Developer
Mauro was a secondary school teacher before deciding to take the leap into one of his passions: video games. He is now a programmer specialising in Unity3D and brings stability to the team with the patient, conciliatory nature of a Dungeons & Dragons dungeon master.
Clients
We are lucky to work with

